[PATCH] start making the android app more mobile friendly.

Joakim Bygdell j.bygdell at gmail.com
Sun Jul 26 06:47:26 PDT 2015


> On 26 Jul 2015, at 15:39, Dirk Hohndel <dirk at hohndel.org> wrote:
> 
> It's hard to quote these patches as they are not attached as text :-(
> 
> And I'd love to be able to actually discuss them
> 
> On Sun, Jul 26, 2015 at 02:13:34PM +0200, Joakim Bygdell wrote:
>> 0001: Moves the buttons to a popup menu accessible from a single button, as they don’t fit on the screen of a phone.
> 
> This is certainly a way to do this but I don't think it's THE way to do
> it. No one is currently really "designing" the mobile app as we are all
> learning what we are doing.
> And of course as Devide has long since explained, emails are really a bad
> way to discuss design work.
> 
> I realize that many apps have menues and that Android even has this design
> pattern to some extend, but if I look at apps that I find easy to use then
> the menu pattern is used for things that you usually don't need. And at
> least the "Load dives" button in the current implementation is something
> you need frequently. Of course one could make the argument that once the
> preferences are set you should simply show the dives when you open the app
> and then this change would make more sense.
> 
> Hmm, I think discussing your change and telling you why it's wrong
> convinced me that maybe it isn't wrong after all :-)
> 

At least it is a start of making the app fit a screen that is 4-6 inches diagonal.
And YES the app should load the divest automatically once you have entered the credentials.
Also I think we need to implement that swiping down from the top loads the dices or something similar.


/Jocke



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