Working on the QML UI [was: Re: [PATCH] mobile: divedetails page etc. improvements]

Dirk Hohndel dirk at hohndel.org
Fri Nov 13 07:06:25 PST 2015


> On Nov 13, 2015, at 4:45 AM, Lubomir I. Ivanov <neolit123 at gmail.com> wrote:
> 
> On 13 November 2015 at 05:34, Dirk Hohndel <dirk at hohndel.org> wrote:
>> 
>> On Nov 12, 2015, at 3:12 PM, Lubomir I. Ivanov <neolit123 at gmail.com> wrote:
>> alright...
>> 
>> so here is the visual of the working POC:
>> https://dl.dropboxusercontent.com/u/1627980/subsurface/mobile_dive_details_concept2.gif
>> 
>> 
>> This is really cool - I especially like the beautiful rendering of the dive
>> profile :-)
>> 
> 
> people don't believe me that i entered university with math and drawing exams.
> sometimes i just "switch" to draw like a 5 y/o. ;-D

I can draw like a 5y/o with the best of them!

>> I'll have to admit that the amount of activity on Subsurface-mobile
>> makes me smile. I really hoped that a few people here would get
>> into the idea of making a mobile app happen and would collaborate.
>> We need more people working on our UIs (both DT and mobile).
> 
> i may eventually prepare an Android build setup here and see if i can
> help with the mobile version some more.
> ATM i'm just throwing ideas at Sebastian as i can't build our QMLs.

I cannot stress enough how much I think we need more people
working on the mobile app. So by all means, PLEASE do that!
Having Sebastian be the single developer (just like Tomaz is
usually the single developer for the desktop UI) is just not a
good way to do this.

I have tried to talk a few other external people into this
(Hi Stephen) and am still hoping that we'll get more people
contributing to Subsurface-mobile this way, but I would like
to really encourage everyone here to please play with the
QML.

And oh btw - you can quite easily test the QML on the desktop.
Simply enable SUBSURFACE_MOBILE in the cmake (easily
done with ccmake ) and you can build subsurface-mobile
on your Linux box (yeah, I know you're usually on Windows, 
Lubomir, but I also know you have a Linux VM somewhere). 
And then you can work on the QML code and test it quite efficiently.

/D


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