Subsurface app for iOS

Zai Gezundt zai.gezundt at gmail.com
Thu Nov 26 11:45:10 PST 2015


Ha, so the next four days are the prime time to get you going. I'll make
sure to check email often :-)

Don't get excited, I am going to Vermont tomorrow so I am dabbling as much
as I can.


Z.


On Thu, Nov 26, 2015 at 2:30 PM, Dirk Hohndel <dirk at hohndel.org> wrote:

>
> On Nov 26, 2015, at 11:05 AM, Zai Gezundt <zai.gezundt at gmail.com> wrote:
>
> Tomaz:
>
>    - Alas, no CMake skills worth mentioning.
>
>
> Dang :-)
>
> Dirk:
>
>    -
>    http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface
>    - this one?
>
>
> Yep
>
>
>    - Based in EST.
>    - Extensive experience in native iOS development, Objective-C, Swift,
>    Xcode.
>
> Xcode is not something I have tried to use when building Subsurface. In
> theory cmake should be able to create an Xcode project file, so this may be
> worth investigating - especially since I seem to remember Tomaz telling me
> at some point that Xcode is needed for iOS, anyway.
>
>
>    - Android development as well, Java (obviously) and JNI (C++).
>
> Subsurface-mobile is running as Android app, that's the one we'll use on
> iOS as well. A C/C++/Qt core with QML UI. No Java involved :-)
>
>
>    - Running OS X El Capitan on the VMWare (Windows 7 as a host). Have
>    couple of iDevices for testing beyond simulator.
>
> As I said, you can't (really) build on Windows. MacOS should be fine. We
> occasionally have hiccups there (because most of the main developers are on
> Linux), but actually the number of Mac based developers keeps increasing
> and I try to make sure that we don't break things too often for people on
> the Mac. Both Tomaz and I have Macs as well (but mainly develop under
> Linux).
>
>
>    - [Holiday] weekends are only time when I can have fun that is not
>    diving.
>
> Ha, so the next four days are the prime time to get you going. I'll make
> sure to check email often :-)
>
>
>    - "If you want to work on Qt/QML ..." - it seems I have no choice if I
>    want to contribute to Subsurface?
>
> Yes, I guess that's a fair statement when talking about Subsurface-mobile.
>
> just a little piece of nomenclature:
> Subsurface is the desktop app - runs on Linux, Mac and Windows.
> Subsurface-mobile is the, err, mobile app - runs on Android (and Linux and
> Mac for development purposes). Should soon run on iOS.
> Subsurface companion app is what we call the old companion apps (we have
> two completely different ones for Android and iOS. All they do is collect
> GPS fixes.
>
> /D
>
>
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