Subsurface app for iOS

Zai Gezundt zai.gezundt at gmail.com
Thu Nov 26 13:44:33 PST 2015


I would expect it to be added by Qt installation. Where should it point?

On Thu, Nov 26, 2015 at 4:34 PM, Tomaz Canabrava <tcanabrava at kde.org> wrote:

> The path to the qt binaries are missing from your PATH variable
> Em 26 de nov de 2015 18:31, "Zai Gezundt" <zai.gezundt at gmail.com>
> escreveu:
>
>> Qt was installed as specified into ~/Qt. Only binaries, no source.
>>
>> On Thu, Nov 26, 2015 at 4:22 PM, Dirk Hohndel <dirk at hohndel.org> wrote:
>>
>>> Please leave the mailing list copied - that way others can help as
>>> well...
>>>
>>> On Nov 26, 2015, at 1:14 PM, Zai Gezundt <zai.gezundt at gmail.com> wrote:
>>>
>>> Dirk,
>>>
>>> I followed INSTALL instructions for MaxOSX and got the following:
>>>
>>>    1. "2)  Install needed dependencies" is missing "libgcrypt".
>>>
>>>
>>> Thanks for adding that
>>>
>>>
>>>    1. After that build failed with:
>>>
>>> *CMake Error at
>>> ~/src/install-root/lib/cmake/Grantlee5/Grantlee5Config.cmake:16
>>> (find_package):*
>>>
>>> *  By not providing "FindQt5Gui.cmake" in CMAKE_MODULE_PATH this project
>>> has*
>>>
>>> *  asked CMake to find a package configuration file provided by
>>> "Qt5Gui", but*
>>>
>>> *  CMake did not find one.*
>>>
>>>
>>> *  Could not find a package configuration file provided by "Qt5Gui" with
>>> any*
>>>
>>> *  of the following names:*
>>>
>>>
>>> *    Qt5GuiConfig.cmake*
>>>
>>> *    qt5gui-config.cmake*
>>>
>>>
>>> *  Add the installation prefix of "Qt5Gui" to CMAKE_PREFIX_PATH or set*
>>>
>>> *  "Qt5Gui_DIR" to a directory containing one of the above files.  If
>>> "Qt5Gui"*
>>>
>>> *  provides a separate development package or SDK, be sure it has been*
>>>
>>> *  installed.*
>>>
>>> *Call Stack (most recent call first):*
>>>
>>> *  CMakeLists.txt:177 (find_package)*
>>>
>>>
>>>
>>> It can't find your Qt installation. Did you install Qt as suggested?
>>>
>>> Since you recommend using QtCreator - where "Subsurface-mobile" project
>>> is located?
>>>
>>>
>>> Once you can
>>>
>>> ccmake .
>>>
>>> you should be able to open ~/src/subsurface/CMakeLists.txt and that
>>> should set things up correctly.
>>> You may have to pass "-DSUBSURFACE_MOBILE=1" as argument when QtCreator
>>> wants to run cmake for you
>>>
>>> /D
>>>
>>>
>>> On Thu, Nov 26, 2015 at 2:45 PM, Zai Gezundt <zai.gezundt at gmail.com>
>>> wrote:
>>>
>>>> Ha, so the next four days are the prime time to get you going. I'll
>>>> make sure to check email often :-)
>>>>
>>>> Don't get excited, I am going to Vermont tomorrow so I am dabbling as
>>>> much as I can.
>>>>
>>>>
>>>> Z.
>>>>
>>>>
>>>> On Thu, Nov 26, 2015 at 2:30 PM, Dirk Hohndel <dirk at hohndel.org> wrote:
>>>>
>>>>>
>>>>> On Nov 26, 2015, at 11:05 AM, Zai Gezundt <zai.gezundt at gmail.com>
>>>>> wrote:
>>>>>
>>>>> Tomaz:
>>>>>
>>>>>    - Alas, no CMake skills worth mentioning.
>>>>>
>>>>>
>>>>> Dang :-)
>>>>>
>>>>> Dirk:
>>>>>
>>>>>    -
>>>>>    http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface
>>>>>    - this one?
>>>>>
>>>>>
>>>>> Yep
>>>>>
>>>>>
>>>>>    - Based in EST.
>>>>>    - Extensive experience in native iOS development, Objective-C,
>>>>>    Swift, Xcode.
>>>>>
>>>>> Xcode is not something I have tried to use when building Subsurface.
>>>>> In theory cmake should be able to create an Xcode project file, so this may
>>>>> be worth investigating - especially since I seem to remember Tomaz telling
>>>>> me at some point that Xcode is needed for iOS, anyway.
>>>>>
>>>>>
>>>>>    - Android development as well, Java (obviously) and JNI (C++).
>>>>>
>>>>> Subsurface-mobile is running as Android app, that's the one we'll use
>>>>> on iOS as well. A C/C++/Qt core with QML UI. No Java involved :-)
>>>>>
>>>>>
>>>>>    - Running OS X El Capitan on the VMWare (Windows 7 as a host).
>>>>>    Have couple of iDevices for testing beyond simulator.
>>>>>
>>>>> As I said, you can't (really) build on Windows. MacOS should be fine.
>>>>> We occasionally have hiccups there (because most of the main developers are
>>>>> on Linux), but actually the number of Mac based developers keeps increasing
>>>>> and I try to make sure that we don't break things too often for people on
>>>>> the Mac. Both Tomaz and I have Macs as well (but mainly develop under
>>>>> Linux).
>>>>>
>>>>>
>>>>>    - [Holiday] weekends are only time when I can have fun that is not
>>>>>    diving.
>>>>>
>>>>> Ha, so the next four days are the prime time to get you going. I'll
>>>>> make sure to check email often :-)
>>>>>
>>>>>
>>>>>    - "If you want to work on Qt/QML ..." - it seems I have no choice
>>>>>    if I want to contribute to Subsurface?
>>>>>
>>>>> Yes, I guess that's a fair statement when talking about
>>>>> Subsurface-mobile.
>>>>>
>>>>> just a little piece of nomenclature:
>>>>> Subsurface is the desktop app - runs on Linux, Mac and Windows.
>>>>> Subsurface-mobile is the, err, mobile app - runs on Android (and Linux
>>>>> and Mac for development purposes). Should soon run on iOS.
>>>>> Subsurface companion app is what we call the old companion apps (we
>>>>> have two completely different ones for Android and iOS. All they do is
>>>>> collect GPS fixes.
>>>>>
>>>>> /D
>>>>>
>>>>>
>>>>
>>>
>>>
>>
>> _______________________________________________
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>> subsurface at subsurface-divelog.org
>> http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface
>>
>>
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