Is anyone working on an iOS app?

Guido Lerch guido.lerch at gmail.com
Mon Oct 12 12:15:21 PDT 2015


>> 
> 
> Which is a TON of work. This should be WAY easier and, as added benefit,
> should give us two consistent mobile apps that will benefit from any work
> done on the UI for one as it should cleanly translate to the other. That's
> the whole idea behind doing a QML UI instead of a native UI for Android
> (or IOS)
And I would have started it but what you guys suggest here makes way more sense.
> 
>> Now as I got all this useful replies I am glad I had asked and not started already.
> 
> Asking on the mailing list is always a good idea. Really. We rarely bite.
I hope :-)
> 
>> Using the android ground and the glue layer, would that not conflict with GPL?
> 
> Complicated question. And a question that doesn't have a universally
> agreed upon answer.
> 
> The quick summary is that I believe that you are not in violation because
> you continue to make the sources available and since all the tools needed
> for someone to make changes and build their own app will also be made
> available.
> 
> There are people who state with very strong arguments that the way apps
> are distributed in the iTunes store is in violation of the GPL because the
> store language says that people aren't allowed to modify the the app.
> 
> I believe that the fact that we will not just publish the app in the store
> but ALSO make it easy for people to modify and rebuild the app starting
> from our source distribution solves that problem with the terms of the
> store.
> 
> And since at this point I believe I am the majority copyright holder and
> since in previous conversations the other people with significant stake in
> Subsurface (as GPL software) have all shown little or no concern about
> this issue... I am quite comfortable that this is the direction we should
> go in.
> 
> Basically the only people who really could complain and say "Hey, this
> violates the GPL" is us, the developers. :-)
I dive into that.
> 
> /D


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