mobile ui considerations

Guido Lerch guido.lerch at gmail.com
Wed Oct 21 07:55:56 PDT 2015


Thanks Robert.
Started to upgrade my Qt stuff.
I'll let you know how it progresses.

Regards,
Guido
+41 79 3217739

> Am 21.10.2015 um 13:17 schrieb Robert C. Helling <helling at atdotde.de>:
> 
> Guido,
> 
>> On 21 Oct 2015, at 12:55, Guido Lerch <guido.lerch at gmail.com> wrote:
>> 
>> I volunteer to help with iOS but would need some help as I am not an expert in Qt yet ...
>> Tomaz, let me know when and how you would like to get this started.
>> I am as keen on an iOS app as others and like to have at least a beta on my next trip.
>> Further we should not wait too long to see how easy it is to compile/ port to IOS as we might be surprised.
> 
> I would also be very interested to be able to compile (at least some version of) Subsurface for iOS. I think a reasonable step 0 would be use Qt to build some sort of Hello world application for iOS, both for the simulator as well as for your device. This makes sure your toolchain is actually working.
> 
> http://doc.qt.io/qt-5/ios-support.html
> 
> could be a good starting point (I remember also starting to watch a youtube video on the subject where it was demonstrated that this is only a few mouse clicks away).
> 
> Once you are there, you could try to strip subsurface down so it does not need all these libraries (that might turn out complicated to bring to iOS at first) and then compile that for iOS. I guess there are already many compiler or better cmake options that do exactly that since that was also a step in the android version. 
> 
> In fact, at that point you probably want to make sure you can build the android version as well since that also tests you toolchain.
> 
> And then, you start adding stuff back in.
> 
> At least, that would be my plan (and as I said, I might invest some time here as well).
> 
> Best
> Robert
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