Design question on "delete dive" [was: Re: new beta and new alpha]

Dirk Hohndel dirk at hohndel.org
Sun Feb 21 11:24:46 PST 2016


> On Feb 20, 2016, at 10:21 PM, Dirk Hohndel <dirk at hohndel.org> wrote:
> 
>> I was a bit disappointed not to be able to delete my bogus dives from Subsurface-mobile.  Would that be hard to implement?
> 
> This I don't think I'll get to tonight.

So I'm wondering about the user interaction flow for this one.
Because I don't want to make it too easy to delete a dive. But I don't want it to be TOO much of a pain, either.

So how about this:

user selects the dive - dive details are shown.
user decides to delete that dive.
context menu (right drawer) contains a "delete this dive"
you tap this and then there is a confirmation dialog that slides up from the bottom of the screen - you have to click "yes, really delete" within 5 seconds or it just cancels the delete

Does that sound reasonable? Too weird?
The reason I suggest this is because the Mobile Components contain a timed dialog with only one option to click on - it looks nice and it does exactly the interaction I suggest above. So doing this would be fairly straight forward. Whereas doing something else (like a typical pop up with yes/no buttons) would require a bit more digging and figuring out.

Yeah, I'm lazy. And to be honest, I think that the Mobile Components are very well designed and if they don't contain that typical dialog than I have to assume that's for a reason...

/D


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