update on Android and Kirigami 2

Dirk Hohndel dirk at hohndel.org
Sat Jan 21 06:02:07 PST 2017


On Sat, Jan 21, 2017 at 12:04:56PM +0100, Anton Lundin wrote:
> On 20 January, 2017 - Dirk Hohndel wrote:
> 
> > Since I clearly don't know when to stop...
> > 
> > https://github.com/Subsurface-divelog/subsurface/commits/android-kirigami2
> > containas my attempt at two things
> > a) port our QML UI to Kirigami 2
> >    For tthose things where I could find how to modify them, I did that.
> >    For the rest, I added a WIP commit that just comments them out
> > b) add a script that allows a clean start on a Linux system to create an
> >    Android build, with an attempt to help the user install the missing
> >    pieces. This doesn't seem perfect and I'd love to have some others take
> >    a look to try to get thisss to the point where it includes a list of
> >    all the dependencies and allows someone with a fresh Ubuntu or
> >    something lllike that to build a working Android binary
> > 
> >    For reasons I haven't managed to figure out, a binary created with this
> >    script right now fails to start because it cannot find libcrypto.so.1.0.0
> >    yet I get this:
> >    $ jar -tvf ./subsurface-mobile-build-arm/bin/QtApp-debug.apk | grep libcrypto
> >    1857276 Fri Jan 20 21:57:42 PST 2017 lib/armeabi-v7a/libcrypto.so
> > 
> > I'm calling it a day - if someone (Tomaz? Anton? Anyone?) wants to poke at
> > this, any help is welcome.
> 
> Its libssl.so fault. It linked to the soname, libcrypto.so.1.0.0. I
> fixed it with some vim -b and replaced the dot before the 1 with a null.

Fun. That should be easy to script, though.

> > Read subsurface/scripts/android-build.sh which tries to get the Qt
> > installer but asks you to download the two Android zip files because for
> > those direct links don't appear to work because of click-through licenses.
> > It then should set things up, and call the existing
> > packaging/android/build.sh file (I guess I could have just edited that
> > file - but I seem to remember that Anton uses it for Desktop builds as
> > well and didn't want to break things for him). At the end you should have
> > an installable APK at subsurface-mobile-build-arm/bin/QtApp-debug.apk
> > which you cannn then install to your device with
> > adb install -r subsurface-mobile-build-arm/bin/QtApp-debug.apk
> 
> I'll take a look at it.

Thanks

/D


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