GSOC project updates

Lubomir I. Ivanov neolit123 at gmail.com
Mon Jul 28 09:39:17 PDT 2014


On 28 July 2014 19:29, Tomaz Canabrava <tcanabrava at kde.org> wrote:
> On Mon, Jul 28, 2014 at 1:27 PM, Lubomir I. Ivanov <neolit123 at gmail.com> wrote:
>> On 28 July 2014 19:19, Tomaz Canabrava <tcanabrava at kde.org> wrote:
>>> On Mon, Jul 28, 2014 at 1:16 PM, Lubomir I. Ivanov <neolit123 at gmail.com> wrote:
>>>> On 28 July 2014 19:03, Anton Lundin <glance at acc.umu.se> wrote:
>>>>> Just a note here from how we thought.
>>>>>
>>>>> The scope of this GSOC project is to produce a usable downloader app
>>>>> for android and one pre-req for that is a usable touch friendly ui.
>>>>>
>>>>> The current Android port of subsurface is unusable as a ui, but it
>>>>> works as a technical product. It needs a better ui for touch.
>>>>>
>>>>
>>>> i haven't followed previous discussions; can you elaborate on why it's unusable?
>>>> is it more of a cosmetic issue or perhaps QWidget based things like
>>>> QTreeView (divelist) do not work at all?
>>>
>>> The UI becomes too small to be used on a phone and it's not stetically
>>> appealing to be used on Tablet.
>>>
>>
>> hmm, how about allowing only one view at time: profile, divelist,
>> diveinfo etc and increasing the font sizes?
>> the "one view at a time" thing, is the mobile way of doing it because
>> of resolution restrictions.
>
> QML can takes care of that, I'v already created a Subsurface QML
> interface just for fun and it was almost easy to do. :)
>

and can be done in C++ based on our current UI - just show the "view"
that is needed?

for a recent Qt / POC project i completely ditched QML in favor of C++
because i wanted a more direct QGraphicsScene interaction.
QML only provided the "quick" part in terms of instantiating UI
elements, but not the control and performance i wanted.

lubomir
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