GSOC project updates

Tomaz Canabrava tcanabrava at kde.org
Mon Jul 28 10:13:48 PDT 2014


On Mon, Jul 28, 2014 at 2:01 PM, Lubomir I. Ivanov <neolit123 at gmail.com> wrote:
> On 28 July 2014 19:54, Tomaz Canabrava <tcanabrava at kde.org> wrote:
>> On Mon, Jul 28, 2014 at 1:39 PM, Lubomir I. Ivanov <neolit123 at gmail.com> wrote:
>>> On 28 July 2014 19:29, Tomaz Canabrava <tcanabrava at kde.org> wrote:
>>>> On Mon, Jul 28, 2014 at 1:27 PM, Lubomir I. Ivanov <neolit123 at gmail.com> wrote:
>>>>> On 28 July 2014 19:19, Tomaz Canabrava <tcanabrava at kde.org> wrote:
>>>>>> On Mon, Jul 28, 2014 at 1:16 PM, Lubomir I. Ivanov <neolit123 at gmail.com> wrote:
>>>>>>> On 28 July 2014 19:03, Anton Lundin <glance at acc.umu.se> wrote:
>>>>>>>> Just a note here from how we thought.
>>>>>>>>
>>>>>>>> The scope of this GSOC project is to produce a usable downloader app
>>>>>>>> for android and one pre-req for that is a usable touch friendly ui.
>>>>>>>>
>>>>>>>> The current Android port of subsurface is unusable as a ui, but it
>>>>>>>> works as a technical product. It needs a better ui for touch.
>>>>>>>>
>>>>>>>
>>>>>>> i haven't followed previous discussions; can you elaborate on why it's unusable?
>>>>>>> is it more of a cosmetic issue or perhaps QWidget based things like
>>>>>>> QTreeView (divelist) do not work at all?
>>>>>>
>>>>>> The UI becomes too small to be used on a phone and it's not stetically
>>>>>> appealing to be used on Tablet.
>>>>>>
>>>>>
>>>>> hmm, how about allowing only one view at time: profile, divelist,
>>>>> diveinfo etc and increasing the font sizes?
>>>>> the "one view at a time" thing, is the mobile way of doing it because
>>>>> of resolution restrictions.
>>>>
>>>> QML can takes care of that, I'v already created a Subsurface QML
>>>> interface just for fun and it was almost easy to do. :)
>>>>
>>>
>>> and can be done in C++ based on our current UI - just show the "view"
>>> that is needed?
>>>
>>> for a recent Qt / POC project i completely ditched QML in favor of C++
>>> because i wanted a more direct QGraphicsScene interaction.
>>> QML only provided the "quick" part in terms of instantiating UI
>>> elements, but not the control and performance i wanted.
>>
>> True in Qt4, false in Qt5. in Qt5 QML uses OpenGL directly so it
>> should be faster / smoother than QGraphicsView.
>>
>
> well, QML to my knowledge is built based on QGraphicsView and
> QGraphicsView can use QGLWidget as a viewport, which i've tried and it
> works apart from minor font glitches for now.

True for Qt4, False for Qt5.
for Qt5 QML is build not on QGraphicsView anymore, but SceneGraph.
There's a very nice blog post about it here:

http://blog.qt.digia.com/blog/2013/09/02/new-scene-graph-renderer/

> the performance of QML's animation (this should be also based on Qt's
> animation framework) and of Context2D (for heavy SVG like drawing)
> were main decision factors to stick to C++.

yes - true for Qt4 :)

> lubomir
> --


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