Subsurface app for iOS

Tomaz Canabrava tcanabrava at kde.org
Thu Nov 26 13:34:06 PST 2015


The path to the qt binaries are missing from your PATH variable
Em 26 de nov de 2015 18:31, "Zai Gezundt" <zai.gezundt at gmail.com> escreveu:

> Qt was installed as specified into ~/Qt. Only binaries, no source.
>
> On Thu, Nov 26, 2015 at 4:22 PM, Dirk Hohndel <dirk at hohndel.org> wrote:
>
>> Please leave the mailing list copied - that way others can help as well...
>>
>> On Nov 26, 2015, at 1:14 PM, Zai Gezundt <zai.gezundt at gmail.com> wrote:
>>
>> Dirk,
>>
>> I followed INSTALL instructions for MaxOSX and got the following:
>>
>>    1. "2)  Install needed dependencies" is missing "libgcrypt".
>>
>>
>> Thanks for adding that
>>
>>
>>    1. After that build failed with:
>>
>> *CMake Error at
>> ~/src/install-root/lib/cmake/Grantlee5/Grantlee5Config.cmake:16
>> (find_package):*
>>
>> *  By not providing "FindQt5Gui.cmake" in CMAKE_MODULE_PATH this project
>> has*
>>
>> *  asked CMake to find a package configuration file provided by "Qt5Gui",
>> but*
>>
>> *  CMake did not find one.*
>>
>>
>> *  Could not find a package configuration file provided by "Qt5Gui" with
>> any*
>>
>> *  of the following names:*
>>
>>
>> *    Qt5GuiConfig.cmake*
>>
>> *    qt5gui-config.cmake*
>>
>>
>> *  Add the installation prefix of "Qt5Gui" to CMAKE_PREFIX_PATH or set*
>>
>> *  "Qt5Gui_DIR" to a directory containing one of the above files.  If
>> "Qt5Gui"*
>>
>> *  provides a separate development package or SDK, be sure it has been*
>>
>> *  installed.*
>>
>> *Call Stack (most recent call first):*
>>
>> *  CMakeLists.txt:177 (find_package)*
>>
>>
>>
>> It can't find your Qt installation. Did you install Qt as suggested?
>>
>> Since you recommend using QtCreator - where "Subsurface-mobile" project
>> is located?
>>
>>
>> Once you can
>>
>> ccmake .
>>
>> you should be able to open ~/src/subsurface/CMakeLists.txt and that
>> should set things up correctly.
>> You may have to pass "-DSUBSURFACE_MOBILE=1" as argument when QtCreator
>> wants to run cmake for you
>>
>> /D
>>
>>
>> On Thu, Nov 26, 2015 at 2:45 PM, Zai Gezundt <zai.gezundt at gmail.com>
>> wrote:
>>
>>> Ha, so the next four days are the prime time to get you going. I'll make
>>> sure to check email often :-)
>>>
>>> Don't get excited, I am going to Vermont tomorrow so I am dabbling as
>>> much as I can.
>>>
>>>
>>> Z.
>>>
>>>
>>> On Thu, Nov 26, 2015 at 2:30 PM, Dirk Hohndel <dirk at hohndel.org> wrote:
>>>
>>>>
>>>> On Nov 26, 2015, at 11:05 AM, Zai Gezundt <zai.gezundt at gmail.com>
>>>> wrote:
>>>>
>>>> Tomaz:
>>>>
>>>>    - Alas, no CMake skills worth mentioning.
>>>>
>>>>
>>>> Dang :-)
>>>>
>>>> Dirk:
>>>>
>>>>    -
>>>>    http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface
>>>>    - this one?
>>>>
>>>>
>>>> Yep
>>>>
>>>>
>>>>    - Based in EST.
>>>>    - Extensive experience in native iOS development, Objective-C,
>>>>    Swift, Xcode.
>>>>
>>>> Xcode is not something I have tried to use when building Subsurface. In
>>>> theory cmake should be able to create an Xcode project file, so this may be
>>>> worth investigating - especially since I seem to remember Tomaz telling me
>>>> at some point that Xcode is needed for iOS, anyway.
>>>>
>>>>
>>>>    - Android development as well, Java (obviously) and JNI (C++).
>>>>
>>>> Subsurface-mobile is running as Android app, that's the one we'll use
>>>> on iOS as well. A C/C++/Qt core with QML UI. No Java involved :-)
>>>>
>>>>
>>>>    - Running OS X El Capitan on the VMWare (Windows 7 as a host). Have
>>>>    couple of iDevices for testing beyond simulator.
>>>>
>>>> As I said, you can't (really) build on Windows. MacOS should be fine.
>>>> We occasionally have hiccups there (because most of the main developers are
>>>> on Linux), but actually the number of Mac based developers keeps increasing
>>>> and I try to make sure that we don't break things too often for people on
>>>> the Mac. Both Tomaz and I have Macs as well (but mainly develop under
>>>> Linux).
>>>>
>>>>
>>>>    - [Holiday] weekends are only time when I can have fun that is not
>>>>    diving.
>>>>
>>>> Ha, so the next four days are the prime time to get you going. I'll
>>>> make sure to check email often :-)
>>>>
>>>>
>>>>    - "If you want to work on Qt/QML ..." - it seems I have no choice
>>>>    if I want to contribute to Subsurface?
>>>>
>>>> Yes, I guess that's a fair statement when talking about
>>>> Subsurface-mobile.
>>>>
>>>> just a little piece of nomenclature:
>>>> Subsurface is the desktop app - runs on Linux, Mac and Windows.
>>>> Subsurface-mobile is the, err, mobile app - runs on Android (and Linux
>>>> and Mac for development purposes). Should soon run on iOS.
>>>> Subsurface companion app is what we call the old companion apps (we
>>>> have two completely different ones for Android and iOS. All they do is
>>>> collect GPS fixes.
>>>>
>>>> /D
>>>>
>>>>
>>>
>>
>>
>
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