Beginnings of a mobile planner

Martin de Weger martin at reef-it.nl
Thu Jul 13 08:38:26 PDT 2017


Hi Rick,

Could you please mail me the 5 line instructions? I’m trying to make myself useful and try to work on things, but I have “issues” with GitHub. :/

Thanks,

Martin


On 13 jul. 2017 13:35 +0200, Tomaz Canabrava <tcanabrava at kde.org>, wrote:
> On it
>
>
> > On Thu 13. Jul 2017 at 13:35, Tomaz Canabrava <tcanabrava at kde.org> wrote:
> > >
> > >
> > > > On Thu 13. Jul 2017 at 13:14, Rick Walsh <rickmwalsh at gmail.com> wrote:
> > > > > Hi,
> > > > >
> > > > > With one of the greatest features of Subsurface-mobile, downloading from dive computers becoming a reality (and way beyond my knowledge to be contributing to the code there), and some spare time in airports and hotel rooms thanks to working away from home for a few weeks, I thought I'd try to tackle that other Subsurface feature that's missing from the app.  While plenty of users will ignore it, it is far beyond a toy or curiosity, and a powerful mobile dive planner will be very handy to those that want it.
> > > > >
> > > > > How hard could it be? I asked myself.  The UI side of things is tedious but actually not too difficult.  I won't say it's a work of art, but it should be functional.  But now I'm stuck - I haven't managed to work out how to integrate the Qt models, CylindersModel and DivePlannerPointsModel, with the QML side of things, and I don't know how to call the code that does the actual planning.  I understand what the UI does, and I understand the C code, but the magic in between is lost on me.
> > > > >
> > > > > I pushed my work to GitHub (thanks Dirk, your 5 line instructions a month or so ago was far more helpful than any guide I found online), but this should not go into Master just before a major Subsurface-mobile release.
> > > > >
> > > > > https://github.com/RickMWalsh/subsurface/tree/mobilePlanner
> > > > >
> > > > > So, would someone with Qt knowledge be able to take a look and either (a) let me know how to link the QML and Qt, or (b) do it themselves?  It builds and runs just fine on the desktop, so no need to create an apk just to test it.
> > > > >
> > > > > Thanks,
> > > > >
> > > > > Rick
> > > > > _______________________________________________
> > > > > subsurface mailing list
> > > > > subsurface at subsurface-divelog.org
> > > > > http://lists.subsurface-divelog.org/cgi-bin/mailman/listinfo/subsurface
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